Ps4 download all add ons
The Doctor shares in his patients' Madness in order to see the Illusionary Pallets. Survivors with Madness suffer from the Affliction of Calm :. The Doctor shares in his patients' Madness in order to see the Illusionary Doctors. Survivors with Madness suffer from the Affliction of Discipline :. At least it gives me peace for the time it lasts. The Doctor shares in his patients' Madness in order to see the various Afflictions , including the Auras of Illusionary Pallets and Doctors.
The Chainsaw is The Hillbilly's main Power and also his secondary weapon: Once revved up, sends its user into a violent frenzy, running at high speed across the map. The noise can be heard across the whole map, similar to the Wraith's Wailing Bell.
It too can be muffled with Add-ons. Once in the Dream World, they can be affected by his Dream Snares. He can also use his Dream Projection to teleport to a Generator in his view. Survivors inside the Dream World suffer from the following effects:. Evil Within is The Shape's main Power: activating Evil Within allows him to see his prey clearly and build up more evil power by stalking them. Feral Frenzy is The Legion's main Power: activating it will put The Legion into a frenzy, considerably increasing their movement speed for a limited time.
Successful attacks can be chained between Survivors and apply the Deep Wound Status Effect , putting them into a bleed-out timer. Hunting Hatchets are The Huntress' main Power and also her secondary weapons: charging up her Hatchets allows her to throw them at great speed at fleeing Survivors or use it as a ranged weapon to snipe Survivors from afar.
She can ambush Survivors by crouching towards them and then dash forward. Face Mask does not hide the Auras of the Jigsaw Boxes. You killed their child. You know it and I know it. I wanted this to be special; the kind of headlines that people do not forget. What I get is much better.
But what they should ask is, who is next. The police were called the next morning to report a murder in the area. Lock your doors: a Killer is in our midst, roaming freely, like a ghost in the night. They can also channel their Power to perform an increased Lunge attack called Shred. So far our conclusion as to its effect are inconclusive. The Redeemer is The Deathslinger's main Power: the Deathslinger can shoot a spear that can lodge itself onto the Survivors.
He can then reel speared Survivors towards him. If the chain breaks or he hits the reeled Survivor with a basic attack, the Survivor will be affected by the Deep Wound status effect regardless of the Survivor's current health state.
Know you damn place. Till then, fear me. Rites of Judgement is The Executioner's main Power: it allows him to carve Torment Trails into the ground that reveal Survivors stepping on them via Killer Instinct and inflicts Torment on them, allowing The Executioner to banish them to Cages of Atonement. It was so small and dark, and I was so afraid.
I dropped my precious ring. But I'll never ever go back there. I'm here for you, James. You couldn't care less about me I am the Crimson One! The lies and the mist are not they, but I! But without you, I just can't go on. Showstopper is The Trickster's main Power: it allows him to hurl a flurry of Blades at great speed at Survivors. Blades that hit the Survivors lacerate them, eventually causing damage. Let me hear everything the pain awakens I can't Doing so leaves her in a state of fatigue.
Hitting a Survivor with a Blink Attack causes the following effects for 60 seconds :. We came. It's like These are the core values that create the foundation of Umbrella Corp. It allows its user to enter and walk the Spirit World when rung. The Wraith walks moderately faster when cloaked, making up for his inability to interact while in this state. The sound of the Bell is very loud, but can only be heard at a close distance to The Wraith.
The volume of the Bell can be reduced with Add-ons. Yamaoka's Haunting is The Spirit's main Power: it allows her to teleport by entering an ethereal plane and moving high-speed to a new location. The Firecrackers is an Item that is used to blind and deafen the Killer, but also affects other Survivors if they happen to be within the Area of Effect.
Getting blinded will make a Killer drop a carried Survivor. The Flashlight is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.
The Key is an Item that can be used to open the Hatch when it spawns. It can also be used with Add-ons to enhance its power and show the user different Auras , such as those of other Survivors in their vicinity or that of the Killer. The Broken Key cannot be used to open the Hatch and is of no use without Add-ons. The Map is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Add-ons that enhance its power.
You can even make the tracked Auras visible to other Survivors and create markers that look like a pillar of bright light. The Med-Kit is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer. Without the use of Self-Care , a Survivor cannot heal themselves without one.
Different Add-ons can be equipped that enhance its healing speed or durability. The Toolbox is an Item that can be used to repair Generators more quickly or sabotage hooks.
Different Toolboxes have different uses and not all of them are good for both uses. Add-ons can be equipped to enhance their speed and durability. Were they brought in by one of us or did they belong to one of the monsters? Spring Clamp reduces the audible range of your Generator-repairing noises by 8 metres.
These Add-ons have been replaced with new Add-ons during an Add-on Pass and are no longer in use. A large and heavy coil spring which adds a good amount of strength to the Bear Trap's hold. An experimental ECT procedure developed within the Fog, crudely annotated. The extra surge of power causes extreme muscle tension which depletes the patient's energy. A special oily substance used in the lubrication of all machinery concocted by the Thompson's themselves.
A strong beverage made from corn and a recipe passed down in the Thompson's family. Instils rage and headache.
A toxin from the Berus Snake, applied to the Hatchet's blade. In such small quantities, it merely causes tiredness. This puck-shaped honing tool can be used to sharpen the Hatchet's blade, causing it to inflict clean wounds. A toxic brew, applied to the Hatchet's blade. The thick brew is mainly composed of Yew Seeds, which give it paralytic capabilities. The clear liquid has a very particular stench that can be recognised and tracked by some animals.
A toxic concoction, applied to the Hatchet's blade. The muddy concoction is mainly composed of Yew Seeds, which give it paralytic capabilities. The Baikra-Kaeug symbol, representing imperviousness, is finger-drawn out of soot on the body of the Bell. The Kuntin-Takkho symbol, representing a rapid descent on a prey, is finger-drawn out of soot on the body of the Bell.
The Kra-Frabai symbol, representing the Entity watching over us, is finger-drawn in mud on the head of the Bell. The Kra-Frabai symbol, representing the Entity watching over us, is stamped in white ink on the head of the Bell. The Baikra-Kaeug symbol, representing imperviousness, is stamped in blood on the body of the Bell. The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell. Dead by Daylight Wiki. Dead by Daylight Wiki Explore. Main Page All Pages.
Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 9. Mobile View: The values are displayed in small print after the modifier words. Categories Unlockables Overview Pages. Universal Conquest Wiki. About the descriptions used on the Dead by Daylight Wiki Differences to in-game descriptions : It is this Wiki's philosophy that any information it provides to the knowledge-seeking Players of Dead by Daylight is easily understandable and accurate.
A small amount of Compound Thirty-Four, the final serum The Blight worked on before his transformation. Causes extreme mutations in high doses. If used with The Blight , you benefit from the following effect: Grants 1 additional Token towards the Rush ability. Starts with 1 Token. Grants 1 Token each time a Survivor is hooked. You are unable to attack during a Blighted Rush. An all time classic. You will not see things quite the same again. Afterpiece Tonic Gas Clouds are yellow.
Afterpiece Antidote Gas Clouds are purple. A warm orange feather, soft to the touch. Be the life of the party! Hitting a Survivor directly with a Party Bottle interrupts actions as usual, and awards bonus Bloodpoints. Party Bottles emit confetti when they break, in addition to their usual Gas effect.
Part of the standard Clown apparel, the cut fingers allow for dexterous manipulations. A sturdy cork fitting the Afterpiece Tonic Bottles marvellously. Reduces the Reload time by An empty bottle, sticky with dried sugar and blood. Start the Trial with 1 additional Bottle. Grants the ability to carry 1 additional Bottle. A black feather with an emerald gloss, very soft to the touch.
A chemical volatile compound that irritates the respiratory tract, but increases absorption of the Afterpiece Antidote. A thin and clear combustible liquid which numbs the mind when inhaled. Intoxicated Survivors suffer from the Blindness Status Effect for 30 seconds. An odourless syrupy liquid with high corrosiveness.
Intoxicated Survivors suffer from the Mangled Status Effect until healed. A pungent chemical compound consisting of ammonia. One whiff is enough to jolt even the most sluggish of minds. A mouldy inner sole which gives much comfort to tired feet. A potent chemical which causes irritation, burns and lung damage. A sweet-smelling organic compound with strong anaesthetic capabilities. Some for the face and some for the Antidote. The unknown compound intensifies the Antidote's effect.
A highly volatile organic compound, toxic at this concentration. A grim and incomplete collection of fingers. Fills The Clown with longing and focuses his chemical crafting abilities. Any Invigorated Player sees the Auras of all other Players within a radius of 16 metres.
The only remnant of a cheap good time and one hell of a headache. Start the Trial with 2 additional Bottles. Grants the ability to carry 2 additional Bottles. The prized middle finger of a large tattooed man. Has a faint taste of machinery oil. The Auras of both Intoxicated and Invigorated Survivors are revealed to you for 6 seconds. The prized pinkie finger of a redhead. Faintly fragrant. Tastes of potpourri and varnish.
Survivors hit directly with the Bottle suffer from the Exposed Status Effect for as long as they are Intoxicated. Protective padded leather gloves.
These Padded Jaws are meant to restrain, not to wound. Bear Traps immobilise Survivors without damaging them. A scratched and worn brace made of thick, cured animal skin. The Trapper can no longer be caught in his own Bear Traps , they will instead be disarmed when he steps onto them. Melted animal fat that can lubricate the Bear Trap's squeaky joints. Setting a Bear Trap is silent.
A block of wax used to lower friction and facilitate movement in mechanical parts. These replacement Bear Trap jaws have saw-like blades, causing awful open wounds when they snap. Jaws with long teeth that dig further into the flesh than a conventional Bear Trap. An old rusted can containing damp coffee grinds. A replacement kit for Bear Traps which changes the usual dual spring system to four coil springs, adding a great amount of strength to the Bear Trap's hold.
A cured leather waist bag. Large and sturdy to transport hunting equipment. Start with 1 additional Bear Trap. A black, matte and sticky substance that when applied to Bear Traps , makes them far less noticeable.
A secondary coil keeps the Bear Trap functional in times when the primary coil becomes unusable. These Bear Trap jaws are covered with crusty and volatile rust spots, making injuries particularly difficult to heal.
A specialised set of tools used to fasten Bear Traps to ensure their effectiveness. A crude leather sack suitable for foraging. All Bear Traps are carried at the beginning of the Trial instead of spawning throughout the Trial Grounds. The Trapper is unable to pick up Bear Traps once placed. A high tension spring that snaps back into place after being stretched. Automatically resets the Bear Trap 2 seconds after a Survivor escaped from it. A clear oil that makes handling the Bear Trap's spring more hazardous.
When resetting a Bear Trap , the Aura of the Survivor who had disarmed it is reveal for 5 seconds. When used with the Bear Trap , the Honing Stone sharpens its blades. The razor-sharp blades inflict deep wounds aimed at bleeding the victim as fast as possible. Survivors caught in a Bear Trap , who free themselves, are inflicted with the Dying State. Bear Traps sharpened with the sickly gleaming Iridescent Stone seem to gain a life of their own. Every 30 seconds , a randomly chosen disarmed Bear Trap is automatically reset and armed.
Part sticky, part slippery, this grim liquid makes handling the Bear Trap's spring more dangerous. Scrap newspaper, speckled with bright, eye-catching paint. It seems tragedy is a daily thing.
Sticky, viscous sludge that Carmina used for an experimental piece. Once it sticks to skin, it is nearly impossible to get off.
There is little left but a few globs of black and grey, yet Carmina could paint an expansive landscape with them. A type of corn common in South America. A few kernels are reason enough for a crow to stop for a snack.
A striking red fabric Carmina used on an art project. Its brightness contrasted against black feathers. A canvas that was targeted with swipes and trashes of black paint following Matias' death. It radiates with heavy, crippling sorrow.
An ink drawing of a dead crow. Carmina's sadness over its death can be felt with each dark line. A stomach-churning pile of meat and guts, yet it attracts hungry crows craving a bite. An experimental drawing Carmina made without conscious planning. Do not think — act. Reduces the Cool-down time of Birds of Torment after a Dire Crow disintegrates from inactivity by A nest that remained empty near Carmina's home.
There are sharp thorns embedded in it. A shiny trinket that a crow took a liking to. The clinking of the bell was a distraction to everyone but Carmina. An abstract ink drawing that Carmina drew before walking to the Death Leap. An unnatural ink, so wretched and dark that it seems to pull in light around it. This effect persists for 15 seconds after Dire Crows are repelled from the Survivor.
A stick of charcoal that conceals anything it rubs over. The Auras of flying Dire Crows are no longer visible. The Auras of Dire Crows are visible for 0. Carmina's tongue, cut from her mouth shortly before her death.
The sight instils rage not just in her, but in her crows. Carmina's severed hands, cut from her arms shortly before her death. The sight brings sheer fury to her and her protectors.
Any Survivors near a Survivor being swarmed by Dire Crows will also be swarmed. A grieving reminder to Carmina that Matias would be with her, always watching. The Auras of Survivors within 5 metres of an idle Dire Crow are revealed to you for 3 seconds. An unusual egg that seems to be nothing but a ball of semi-solid ink. A glass-like feather moulded from The Fog itself. Simple as it may be, it is a symbol of those who watch over Carmina.
A nude self-portrait in which Carmina depicts a rotting darkness growing outwards from within. When a Survivor completes the Repel action, they suffer from the Exposed Status Effect for 4 seconds.
A rigid ornament worn around the neck made from dead plants. Minuscule eggshell fragments shimmering with a pale golden hue. A small lump of mud, black with the remains of flies. Devoured to increase stamina. Murky water contained in a glass pill bottle from another time. A handful of small, pristine flower clusters covered in a fine greyish fur. One half of a perfectly round hollow eggshell. A handful of yellowish wings, dry and crisp. A rigid ornament worn around the neck made from dead plants adorned with crudely attached cypress bark and swamp moss.
Tainted water contained in a folded water lily leaf. Three frail willow branches attached to form a triangular wreath. A rigid ornament worn around the neck made from dead plants adorned with withered orchid petals and leaves. A large swamp cicada covered in a fine layer of ash; crispy. A pale orange turtle egg, cracked and emptied of its content. A handful of mud with veins of deep crimson.
The bloody layers empower the mud. The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power. Mud Phantasms have collision with Survivors. Disables The Hag's ability to teleport to tripped Phantasm Traps. Scarred Hand trumps all other Add-ons. Shackles once used to hold prisoners and carcasses in the cannibal village cellar. Tripped Phantasm Traps do not spawn a Mud Phantasm. Tripped Phantasm Traps do not give any indication of having been tripped to Survivors.
The cold heart of the cannibal village elder. The cannibal village deaf boy's ear. Deformed due to several hits to the head. Triggering a Phantasm Trap causes the Survivor to be deafened for 6 seconds. A child's shoe, long lost in the bog's waters. Increases the Movement speed of The Hag by 4. Disables the ability of The Hag to teleport to triggered Phantasm Traps. Waterlogged Shoe trumps all other Add-ons. A small piece of cotton torn from the dress worn by Lisa Sherwood on the day she disappeared.
Grants The Hag the ability to teleport to any untripped Phantasm Trap at will. A pill that's utterly ineffective A poisonous plant that sparked Talbot's interest in chemistry. It rekindles deeply buried memories. Reduces Rush Fatigue time by This early sample failed to achieve desired results, but demonstrated surprising effects regardless. Automatically face the nearest Survivor within 16 metres after a Slam. A monocle Talbot rarely used despite his eyesight weakening in later years. Displays the target location of a Slam.
The remnants of Talbot's notes, they still contain some valuable information within. Reduces Token Regeneration time by Decreases available Rush Tokens by 1. Dried Pustula Petals ground into a fine dust. A sample of The Plague' s bile, distilled and treated with a mixture of chemicals.
A sizeable thorn snipped from a Visceral Canker. It secretes a mild toxin. A rat that briefly returned to life when injected with Putrid Serum , becoming aggressive and uncontrollable. Regular sea salt that has momentarily passed through the Spirit World , altering its properties in the process. A mixture made with dried roses from the exceedingly rare New Moon Bouquet. A serum that's fatal to humans. It evokes beneficial qualities in those who are When initiating a Slam , reveal the Aura of Survivors within 8 metres of the collision location for 3.
A dead crow that has been grotesquely mutated by Putrid Serum. A hormone removed from an unwilling subjects' adrenal gland. Though it provides a jolt of energy, it can fatigue its user. Reduces the Token Regeneration time by -1 second per Token. Decreases the Rush Turn rate by The journal of a man who claimed to have returned from The Void. The knowledge within has practical applications. Gain the Undetectable Status Effect while Rushing. Talbot used this stone to carve what he believed was his research into the Opium Den's walls.
Hitting a Survivor with a Lethal Rush will call upon The Entity to block Pallets within a radius of 16 metres of your location for 15 seconds. A chemical squeezed from the pineal gland of a recently deceased Survivor. During a Rush , the moment The Blight comes within 16 metres of a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor.
Soul Chemical can activate once per Survivor per Rush. A ring given to chemists graduating from the London School of Medicine. It's a reminder of unrestrained ambition. A glass-like laboratory tag, moulded from The Fog itself. Either a gift from The Entity or a cruel jest to tag The Blight as he once did to others. Talbot's penultimate attempt at a serum. Though it did not facilitate his escape, it did have powerful side effects. Slamming into Pallets and Breakable Walls immediately destroys them, incurring a Cool-down of 1.
A minuscule toy sword, only a few inches long. Holding it brought out a violent enthusiasm in Victor. Decreases Pounce Charge time by Charlotte had many ways to mourn Victor's death. As the fingernails loosened from his rotting hands, she took one in remembrance.
Reduces Victor's Unbinding time by A metal bottle filled with milk that has since soured. Loud as Victor could be, he quieted down when presented with his meal. A wooden figure that had caught young Victor's eye. He shrieked until his mother stole it from the market, nearly blowing their cover. Displays the target location of a Pounce.
A glove once owned by The Twins' mother. During desperate times, it was held over Victor's mouth to keep him from making a peep. The candelabrum that Victor tipped over, causing his captors to burn. A symbol of his tenacity. An eyeball that belonged to a cat eaten by the starving Deshayes family.
Victor hid it from his mother, using it as a toy. After fully charging Pounce , Victor roams silently. A hood from one of the men that hunted Charlotte. Soon, he became the prey. Reduces Cool-down time when switching to Charlotte by Two teeth that Victor lost long ago. They're unusually sharp. Survivors removing Victor suffer from the Blindness Status Effect for 15 seconds. A shoddily carved rattle that Victor cried over until his mother stole it for him. It's entirely too heavy to be trusted to a child.
Survivors removing Victor suffer from the Broken Status Effect for 20 seconds. It wasn't much, but it was better than most meals Decreases Victor's Pounce cool-down by A disgusting, sticky mixture that covered the Deshayes during an escape attempt through the city sewers. A needle Madeleine used to sew up her children's tattered clothes. Survivors removing Victor suffer from the Haemorrhage Status Effect until healed. A cloth Madeleine wore shortly before her death.
The Twins kept it as a memento. A toy soldier Victor clung to when scared. Something about it evoked jealousy in Charlotte.
If a Survivor crushes Victor while he's idle, their Aura is revealed for to Charlotte for 6 seconds. A wooden top shared between The Twins, though Victor wanted it for his own. He learned he could get what he wanted if he clung tightly and screamed. Survivors drop any carried Item when pounced on by Victor. A stew of foraged vegetables mixed with moss and bark to create a false sense of fullness. One of the few luxuries Madeleine escaped her past life with.
It has a pleasant, disarming scent. A coarse strip of cloth that a five-year-old Charlotte would put in her mouth. Stopped her from screaming when witch hunters were nearby. A glass-like pendant moulded from The Fog itself. There's a portrait of Madeleine Deshayes upon it, though something about her depiction seems unsettling. If a Survivor crushes Victor while he's idle, they suffer from the Exposed Status Effect for 30 seconds.
A rancid oil used as a poor quality lubricant. Reduces the Cool-down time of Bubba's Chainsaw by A clean spark plug fitted for a Chainsaw. Decreases Token Recharge time by A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
A file whose purpose is to hone Chainsaw chains. Decreases duration of the Tantrum by A sturdy iron replacement bar for long chains. Pumps more gas in the ignition system to ensure a quick and powerful start. Decreases Token Recharge time by -1 second. Scratches cover the Chainsaw's body, caused by a searing blade. Memories of reprimands fill its holder with the fear of failure.
A makeshift exhaust system made of black gas pipes. Decreases duration of the Tantrum by -1 second. A big bowl of steaming Chilli to keep you fresh and strong.
A thick yellowish ooze, concocted by the Sawyers. Used for all-purpose lubrication around their house. Jagged marks cover the Chainsaw's body, punishment from the dark beast that lives in The Fog. Memories of violent reprimands fill its holder with the fear of failure. An oil specifically formulated for Chainsaws.
A special additive prevents oil throw off. A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed. This chain is stained with a foul substance that debilitates anyone it touches. Survivors drop their Items when hit with Bubba's Chainsaw. This chain is covered with crusty and volatile rust spots that make injuries particularly difficult to heal.
A light and durable Chainsaw chassis with a shorter guide bar. Makes the Chainsaw easier to handle. While revving, see the Auras of all Survivors within 8 metres.
Tool that increases the angle of the depth gauge, making the chain eat more "wood". Increases available Tokens by 1 Token. Decreases Movement speed during the Chainsaw Dash by A big bowl of spicy Chilli made famous thanks to prime meat.
A thin slice of smooth, young flesh. The veins shimmer with luminescent glow, as if life still flows within. Replenishes all Tokens when hitting a Survivor with Bubba's Chainsaw. Limits the maximum duration of the Tantrum to 8 seconds. A crudely drawn guide to properly adjust and tune a Chainsaw carburettor. The Chainsaw Dash automatically consumes all Tokens.
Decreases Recharge rate of the Chainsaw Sweep by A mouldy electrode which can nevertheless conduct a weak electrical current. A white knight chess piece made of maple. This gift from an old man brings back distant memories and imbues The Doctor with devastating focus. Reveals the Area of Effect of Shock Theray. Can cause a state of mild confusion in the patient. Reduces Cool-down duration of Static Blast by -2 seconds.
Survivors with Madness suffer from the Affliction of Order : Broken Pallets have a chance to become replaced with Illusionary Pallets that persist until approached. Every 20 seconds , a new Illusionary Pallet is generated at the location of a random Broken Pallet. An ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause mild anxiety in the patient. A like-new standard electrode equipment to conduct electro-convulsive treatments. Uses a wavelength that links the patient's and The Doctor's minds. This procedure is known to cause mild cases of hallucination in the patient. When a Survivor's Madness increases a Tier, their Aura is revealed for 1 second. Can cause a state of moderate confusion in the patient. Reduces Cool-down duration of Static Blast by -4 seconds.
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient. Reduces the Detonation delay of Shock Therapy by This effect persists for 6 seconds after the Chase ends. A risky ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient. Survivors with Madness suffer from the Affliction of Calm : Madness II' : Survivors intermittently seconds active; seconds inactive hear a distant Illusionary Terror Radius. A compact cassette from Project Awakening containing mostly white noise. Opens The Doctor's mind to alternate treatment methods.
Changes Shock Therapy's Area of Effect into a hollow ring, placed 8 metres in front of The Doctor , with an outer radius of 4. A compact cassette from Project Awakening containing an unedited interview of a victim. Changes Shock Therapy's Area of Effect into a narrow beam 24 metres in length and 2 metres in width. An experimental electrode that can withstand very high charges for a longer period of time. Uses a high stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause serious cases of hallucinations in the patient. When a Survivor's Madness increases a Tier, their Aura is revealed for 2 seconds. Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient. Uses an unbearable stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause severe cases of hallucinations in the patient. When a Survivor's Madness increases a Tier, their Aura is revealed for 3 seconds. The long, constant stimulus leaves the patient in a state of severe confusion. Reduces Cool-down duration of Static Blast by -6 seconds. The intolerably high voltage leaves the patient in a severe state of paranoia.
Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient. A glass-like queen chess piece moulded from The Fog itself. It cannot be touched without receiving a considerable jolt of electricity. The Static Charge remains with the Survivor until it is discharged.
Any time a Survivor is within 4 metres of a Survivor carrying a Static Charge , both receive a shock identical to a Shock Therapy Attack and the Static Charge is discharged immediately.
If Survivors are within 4 metres of one another when being struck by the same Shock Therapy or Static Blast Attack, they do not acquire a Static Charge. A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.
Survivors intermittently seconds active; seconds inactive hear a distant Illusionary Terror Radius. Broken Pallets have a chance to become replaced with Illusionary Pallets that persist until approached. Boots with a reinforced toe that offer protection from impact. A cracked and dusty filter. It still manages to work better than the stock model. A well-made clutch that keeps the chain moving smoothly. A pair of trusty boots, pulled from the corpse of Max Thompson Senior.
A roughly modified muffler that allows for extra air flow. Affordable oil that can be used to lubricate noisy chains. Engravings found on the Chainsaw body counting the amount of lives it took.
Fills the user with determination. A glorious, shining belt worn by many good ol' country boys. Decreases the Terror Radius by -8 metres while overheated. A small number of caffeine pills found in Evelyn Thompson's purse.
Side effects include nervousness and irritability. A specialised chain that reduces the likelihood of kickback. A wet mash of fragrant leaves that mask a hunter's scent when stalking prey. Engravings found on the Chainsaw body representing the dark beast that lives in the Fog. Thick grease that can be applied beneath the eyes to reduce glare. Despite being caked in dirt and oil, this carburettor has been well adjusted. Decreases base Movement speed of The Hillbilly to 4.
Boots with strapped-on pieces of metal which burrow into mud for more stability and control with each step. Rancid smelling gloves, soiled with unknown substances.
Despite everything wrong with them, they do have thick fabric. Light chains that decrease the weight of the Chainsaw, allowing for greater manoeuvrability. Survivors hit with the Chainsaw within 5 seconds of breaking a Pallet or a Breakable Wall are only damaged for a single Health State. A masterfully crafted chainsaw muffler that outperforms all others.
Once representative of Max Junior's confinement, this was the first brick to fall when his room's barricade came crashing down.
Gain the Undetectable Status Effect until you stop sprinting after maintaining a Chainsaw Sprint for 2 seconds. A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse". A white and blue wooden block depicting two woolly Lambs grazing and the letter "S". An unattributed drawing clearly crafted by a young child.
A small claw rake, a must have tool for any accomplished gardener. Replaces Dream Snares with Dream Pallets. Grants 7 Dream Tokens. A home-made tool to facilitate bush trimming. The Auras of Survivors interacting with Dream Pallets are revealed for 4 seconds. Sturdy outdoor rope, handy to tie up anything. A crude and bold sketch made with Fusain, signed by Nancy H. A little girl's green dress with a silky white ribbon.
The Auras of Survivors failing these Skill Checks are revealed for 3 seconds. A white and purple wooden block depicting a sleeping Cat and the letter "C". A white and red wooden block depicting a prancing Unicorn and the letter "U". A tin of a highly volatile and inflammable material. The Auras of Survivors interacting with Dream Pallets are revealed for 6 seconds.
A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory. A long Double-Dutch jump rope, stained with many years of use. A little girl's pale blue dress with white lace which's front is ruined by large cuts.
The Auras of Survivors failing these Skill Checks are revealed for 4 seconds. An empty pill bottle which once contained a medicine called "Zoneral". Reduces the Distance range at which awake Survivors see The Nightmare intermittently to 12 to 24 metres. The Nightmare is invisible to awake Survivors beyond 24 metres and when he is carrying another Survivor.
Rusty, but sturdy chains used to securely attach a swing seat. A large photograph taken at Badham Preschool showing the cheerful class of ' Causes every Generator to spew blood while channelling Dream Projection and suppresses the Husk. The Nightmare is unable to cancel Dream Projection once initiated. A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
A large paint brush, wet with crimson paint. Causes all Survivors to start the Trial inside the Dream World. Survivors are unable to wake themselves up by failing Skill Checks. A black cardboard box filled with photographs. Survivors inside the Dream World suffer from the following effects: Recently opened Exit Gates are blocked for 15 seconds. A very cheap piece of jewellery made from plastic. Painted to resemble precious material.
If you haven't set up automatic downloads, the game will begin downloading when you next turn on your console. If you own both versions of the game, you can switch between them by pressing the options button. Visit the guide below for more information. Find purchases Download games and add-ons Download games remotely Switch game versions.
How to find PlayStation Store purchases. PS5 console: find purchases. To find game add-ons, select the game hub and scroll to the Add-Ons section. PS4 console: find purchases. Check PlayStation Store transactions. Select Game Library from your Games home. The game will install automatically. Depending on the game, you may have the option to copy and play a portion of the game right away. To purchase and download add-ons, search for the game in PlayStation Store, select the game hub and scroll to the Add-Ons section.
PS4 console: download games and add-ons. Go to Library and select the Purchased folder. Select the game you want to download. Select Download. To purchase or download add-ons, select the game from your Library and scroll down to PlayStation Store.
Add-ons you have purchased are displayed in Your add-ons. Select the arrow icon beside the add-on to start downloading. If you are having issues downloading a game, please visit the guide below.
Troubleshoot game downloads. Add-ons, DLC and in-game currency support.
0コメント